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author | Campbell Barton <ideasman42@gmail.com> | 2011-05-17 06:44:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-05-17 06:44:52 +0400 |
commit | 085890457106e36881b999d73cede9699a855e6c (patch) | |
tree | c21e1dafbef581f29c895ca81d34d03bb7145737 /source/gameengine/Ketsji/BL_Material.h | |
parent | c4dca3890bd8877acdcbff816c1595cf21af7b53 (diff) |
fix [#27414] no-material renders differently in View3D vs BGE
when a texface layer exists this still overrides the default material.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Material.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_Material.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h index 126135f3d46..ef25c9218a3 100644 --- a/source/gameengine/Ketsji/BL_Material.h +++ b/source/gameengine/Ketsji/BL_Material.h @@ -144,7 +144,7 @@ enum BL_flag USEALPHA=4, // use actual alpha channel TEXALPHA=8, // use alpha combiner functions TEXNEG=16, // negate blending - HASIPO=32, + /*HASIPO=32,*/ // unused, commeted for now. USENEGALPHA=64 }; |