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authorKent Mein <mein@cs.umn.edu>2008-04-02 19:03:03 +0400
committerKent Mein <mein@cs.umn.edu>2008-04-02 19:03:03 +0400
commitb73ba9c1812d90ecdd9d76d3347843cbd26327bb (patch)
treec72c5ad2da08c544fca7a8483ca361edce6d28a4 /source/gameengine/Ketsji/BL_Shader.cpp
parent04be9955d09b746ce0ebf1f4295f3cb226674d00 (diff)
This commit reverts the #include <mesa/glu.h>
stuff used for peach to the standard <GL/glu.h> the mesa stuff was needed for the machines for peach but its not the stanard location of the headers, now that its not needed were switching it back. Kent
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 3b74b74727a..3bd5146f28f 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -9,11 +9,12 @@
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
-#if defined(__sun__) && !defined(__sparc__)
+/* #if defined(__sun__) && !defined(__sparc__)
#include <mesa/glu.h>
#else
+*/
#include <GL/glu.h>
-#endif
+/* #endif */
#endif
#include <iostream>