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author | Campbell Barton <ideasman42@gmail.com> | 2008-06-15 13:43:24 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-06-15 13:43:24 +0400 |
commit | f63b70635c91062a8ef71b2a1f82ac8d4bb06372 (patch) | |
tree | dbdabe007b3f7b56be9437f13f3a84aa99bd02e4 /source/gameengine/Ketsji/KX_BlenderMaterial.cpp | |
parent | c76bce9e6407aa9adda3bd1b1d66fe3b8d88299f (diff) |
bugfix, clip alpha wasn't working in the GE, not happy with these functions, they probably need bigger changes not to assume all alpha requires face sorting with a disabled depth buffer,
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index 5efe1ad26ca..cc978760da7 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -493,7 +493,7 @@ bool KX_BlenderMaterial::setDefaultBlending() glDisable(GL_BLEND); glEnable ( GL_ALPHA_TEST ); glAlphaFunc(GL_GREATER, 0.5f); - return true; + return false; } return false; } |