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authorCampbell Barton <ideasman42@gmail.com>2009-05-09 21:24:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-09 21:24:21 +0400
commit355b585447040e7f5697e4ee8adb951ca2aea4d3 (patch)
treef718aed96082e5167bfe07afa199a84d73da3684 /source/gameengine/Ketsji/KX_BlenderMaterial.cpp
parentcfc21667b98e1be9ba8ebabbd19a75541585ad24 (diff)
More refcount errors spotted by Benoit, one with python getting a list item so scene.objects["OBfoo"] would always mess up refcounts.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index c3c738a8183..65a026656c5 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -715,6 +715,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
mScene->GetObjectList()->FindValue(mMaterial->mapping[i].objconame);
if(!obj) return;
+ obj->Release(); /* FindValue() AddRef's */
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );