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authorBenoit Bolsee <benoit.bolsee@online.be>2009-05-31 18:54:31 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-05-31 18:54:31 +0400
commit8deca3ecfce2b6727cde281374c26c39a472f685 (patch)
treee3c0f222b5f2ff37e5976f0e8d3b95316823087b /source/gameengine/Ketsji/KX_BlenderMaterial.cpp
parent011d91624ee0f0ced5462995faec16b2e6f44142 (diff)
BGE: fix refcount bug causing crash with Object texture coordinates.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index bc2d718203b..30057fc039d 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -715,8 +715,6 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
if(!obj) return;
- obj->Release();
-
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );