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authorMitchell Stokes <mogurijin@gmail.com>2010-07-11 13:31:19 +0400
committerMitchell Stokes <mogurijin@gmail.com>2010-07-11 13:31:19 +0400
commit1a98efa426f23d16a12e8c28577474543ea9f501 (patch)
treec0f027dc0211e15f2c2a2c801f934c5c6b69ab2f /source/gameengine/Ketsji/KX_BlenderMaterial.h
parent4497bd3b90eb76609176ba06009c2843a62fadbe (diff)
Fixing a crash created by an earlier GLSL lighting fix for dynamic loading. When implementing the fix I forgot to check for materials that did not have a blender shader (ie, non GLSL materials).
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index e28c43d1a23..5bf62ff6b7c 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -88,8 +88,11 @@ public:
virtual void Replace_IScene(SCA_IScene *val)
{
- mScene= static_cast<KX_Scene *>(val);
- mBlenderShader->SetScene(mScene);
+ if (mBlenderShader)
+ {
+ mScene= static_cast<KX_Scene *>(val);
+ mBlenderShader->SetScene(mScene);
+ }
};
#ifndef DISABLE_PYTHON