diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-11-11 05:54:30 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-11 05:54:30 +0400 |
commit | 83de5cb30831328548502126dff84ffdb72544f2 (patch) | |
tree | 56d57b3a1f457426f3118e4ee93a9fd2973bece6 /source/gameengine/Ketsji/KX_BlenderMaterial.h | |
parent | dfc55421dfed71b3b9cc074d1d3919bd02168ad7 (diff) |
bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.
now do per material bucket.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index c38eb2a6fd0..7bc9c7c3863 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -77,7 +77,7 @@ public: )const; /* mMaterial is private, but need this for conversion */ - bool IsMaterial(BL_Material *bl_mat) const; + bool IsMaterial(const BL_Material *bl_mat) const; Material* GetBlenderMaterial() const; MTFace* GetMTFace(void) const; unsigned int* GetMCol(void) const; |