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authorSergey Sharybin <sergey.vfx@gmail.com>2012-07-24 13:08:27 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-07-24 13:08:27 +0400
commit69f7e96c5cdbaf65bdbbc4688e921a950832e20d (patch)
tree4b4d693415b53327235c11d5e3c292cf85bb9012 /source/gameengine/Ketsji/KX_CameraActuator.cpp
parentd1db16b5d3bb76f2f4be1a9611820cf90878c3a7 (diff)
Hopefully Blender compiles again with MSVC
Seems to be a conflict between different areas defining round() function.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 50f9e3ee527..4c63afa7f3e 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -33,6 +33,7 @@
* \ingroup ketsji
*/
+#include "BLI_math_vector.h"
#include "KX_CameraActuator.h"
#include <iostream>
@@ -42,8 +43,6 @@
#include "PyObjectPlus.h"
-#include "BLI_math_vector.h"
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */