diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-07-24 13:08:27 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-07-24 13:08:27 +0400 |
commit | 69f7e96c5cdbaf65bdbbc4688e921a950832e20d (patch) | |
tree | 4b4d693415b53327235c11d5e3c292cf85bb9012 /source/gameengine/Ketsji/KX_CameraActuator.cpp | |
parent | d1db16b5d3bb76f2f4be1a9611820cf90878c3a7 (diff) |
Hopefully Blender compiles again with MSVC
Seems to be a conflict between different areas defining
round() function.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 50f9e3ee527..4c63afa7f3e 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -33,6 +33,7 @@ * \ingroup ketsji */ +#include "BLI_math_vector.h" #include "KX_CameraActuator.h" #include <iostream> @@ -42,8 +43,6 @@ #include "PyObjectPlus.h" -#include "BLI_math_vector.h" - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ |