diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-25 21:53:15 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-25 21:53:15 +0400 |
commit | 9c08e86b062fe2faa69894faccdc0e2ce2d8190d (patch) | |
tree | 4d1840687dc1a2f2ed58a486a12260eaa0624f21 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 27098d3aa019a010f83f94ce935a6de63680ca2c (diff) |
avoid crash and apply force for soft bodies.
copy normals for soft body vertices, to get proper lighting
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 5744a860e92..f90df047ca0 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -727,6 +727,13 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj, nodes[v.getSoftBodyIndex()].m_x.getY(), nodes[v.getSoftBodyIndex()].m_x.getZ()); v.SetXYZ(pt); + + MT_Vector3 normal ( + nodes[v.getSoftBodyIndex()].m_n.getX(), + nodes[v.getSoftBodyIndex()].m_n.getY(), + nodes[v.getSoftBodyIndex()].m_n.getZ()); + v.SetNormal(normal); + } } return true; |