diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-08-28 10:44:29 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2006-08-28 10:44:29 +0400 |
commit | 6ce5d97c56f2c24502353de6accd1b6ec2a96dd2 (patch) | |
tree | cac7c5d890a97780ab5e1b33bfaecfc22e39d3e3 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 81d7cd967da72b7cc765ec3bfc3f3097237c8c70 (diff) |
upgraded Bullet rigidbody physics to latest version 1.9
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 7a01849d1a1..e08e5e7cbf1 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -1091,7 +1091,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, if (objprop->m_disableSleeping) physicscontroller->GetRigidBody()->SetActivationState(DISABLE_DEACTIVATION); - if (!objprop->m_angular_rigidbody) + if (objprop->m_dyna && !objprop->m_angular_rigidbody) { /* //setting the inertia could achieve similar results to constraint the up |