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authorMitchell Stokes <mogurijin@gmail.com>2014-04-24 06:37:54 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-04-24 06:39:57 +0400
commitf5c3c624f8e62f266994be42fa4c85ce579321c0 (patch)
tree1ecddb7f709c95840ffc5711f912e23d867306a3 /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
parent4e5e3a978e497dad315fec2e3690c977a06ca779 (diff)
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
This was the last item in KX_ConvertPhysicsObject. Therefore, KX_ConvertPhysicsObject.h and KX_ConvertPhysicsObjects.cpp have been removed.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
deleted file mode 100644
index 111d62ba83e..00000000000
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
- * \ingroup ketsji
- */
-
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
-
-#include "KX_ConvertPhysicsObject.h"
-
-#include "KX_GameObject.h"
-#include "RAS_MeshObject.h"
-
-#ifdef WITH_BULLET
-
-#include "CcdPhysicsEnvironment.h"
-#include "CcdPhysicsController.h"
-
-/* Refresh the physics object from either an object or a mesh.
- * gameobj must be valid
- * from_gameobj and from_meshobj can be NULL
- *
- * when setting the mesh, the following vars get priority
- * 1) from_meshobj - creates the phys mesh from RAS_MeshObject
- * 2) from_gameobj - creates the phys mesh from the DerivedMesh where possible, else the RAS_MeshObject
- * 3) gameobj - update the phys mesh from DerivedMesh or RAS_MeshObject
- *
- * Most of the logic behind this is in shapeInfo->UpdateMesh(...)
- */
-bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj)
-{
- CcdPhysicsController *spc= static_cast<CcdPhysicsController*>(gameobj->GetPhysicsController());
- CcdShapeConstructionInfo *shapeInfo;
-
- /* if this is the child of a compound shape this can happen
- * don't support compound shapes for now */
- if (spc==NULL)
- return false;
-
- shapeInfo = spc->GetShapeInfo();
-
- if (shapeInfo->m_shapeType != PHY_SHAPE_MESH/* || spc->GetSoftBody()*/)
- return false;
-
- spc->DeleteControllerShape();
-
- if (from_gameobj==NULL && from_meshobj==NULL)
- from_gameobj= gameobj;
-
- /* updates the arrays used for making the new bullet mesh */
- shapeInfo->UpdateMesh(from_gameobj, from_meshobj);
-
- /* create the new bullet mesh */
- CcdConstructionInfo& cci = spc->GetConstructionInfo();
- btCollisionShape* bm= shapeInfo->CreateBulletShape(cci.m_margin, cci.m_bGimpact, !cci.m_bSoft);
-
- spc->ReplaceControllerShape(bm);
- return true;
-}
-#endif // WITH_BULLET