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authorErwin Coumans <blender@erwincoumans.com>2006-04-26 07:20:28 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-26 07:20:28 +0400
commit45d0123a591adc11925396ff915642c2d88b61e7 (patch)
treea2c7cb00d0bcc67996cab59a2306b8d6da4c92de /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
parent94dd1085e3db245601c6e0f09a128d39560e3bed (diff)
fixed several internal Bullet rigidbody dynamics bugs:
- broadphase had bugs in removing objects, - persistent manifold renamed value, - cylinder penetration depth fixed, - memory leak for persistent manifold
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index f35ba115e2c..876a2ff5e81 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -679,8 +679,10 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
#ifdef WIN32
#if _MSC_VER >= 1310
//only use SIMD Hull code under Win32
+//#define TEST_HULL 1
#ifdef TEST_HULL
#define USE_HULL 1
+//#define TEST_SIMD_HULL 1
#include "NarrowPhaseCollision/Hull.h"
#endif //#ifdef TEST_HULL