diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-04-26 07:20:28 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-04-26 07:20:28 +0400 |
commit | 45d0123a591adc11925396ff915642c2d88b61e7 (patch) | |
tree | a2c7cb00d0bcc67996cab59a2306b8d6da4c92de /source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | |
parent | 94dd1085e3db245601c6e0f09a128d39560e3bed (diff) |
fixed several internal Bullet rigidbody dynamics bugs:
- broadphase had bugs in removing objects,
- persistent manifold renamed value,
- cylinder penetration depth fixed,
- memory leak for persistent manifold
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index f35ba115e2c..876a2ff5e81 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -679,8 +679,10 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj, #ifdef WIN32 #if _MSC_VER >= 1310 //only use SIMD Hull code under Win32 +//#define TEST_HULL 1 #ifdef TEST_HULL #define USE_HULL 1 +//#define TEST_SIMD_HULL 1 #include "NarrowPhaseCollision/Hull.h" #endif //#ifdef TEST_HULL |