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author | Mitchell Stokes <mogurijin@gmail.com> | 2015-01-08 07:31:08 +0300 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2015-01-08 07:38:05 +0300 |
commit | 4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 (patch) | |
tree | be7eee86343577d5f014eedb23fb3d779b979874 /source/gameengine/Ketsji/KX_Dome.cpp | |
parent | ae18fd5937753d1fc420dc8aef78efacabb9750c (diff) |
Revert "Fix T40257: Frustum culling not working properly"
This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9.
This fix still causes more issues than it solves.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index a77269c116d..f58fee88d48 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -2044,7 +2044,6 @@ void KX_Dome::RenderDomeFrame(KX_Scene* scene, KX_Camera* cam, int i) cam->NodeUpdateGS(0.f); scene->CalculateVisibleMeshes(m_rasterizer,cam); - scene->UpdateAnimations(m_engine->GetFrameTime()); scene->RenderBuckets(camtrans, m_rasterizer); } |