diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-03-23 03:58:53 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-23 04:33:53 +0300 |
commit | 559bfd973eb7285bae17f831e456070efa687145 (patch) | |
tree | 3895eb4bec1d0f46fa2d012d11138c125a05af33 /source/gameengine/Ketsji/KX_Dome.cpp | |
parent | cd37248f90df468a95eb15226554f73aa27e501e (diff) |
convert last remaining GLU calls in BGE
Focus is on getting rid of GLU. We expect UPBGE to replace current BGE.
Part of T49042
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index d08372e47d4..7abff85d39c 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -41,7 +41,7 @@ #include "RAS_CameraData.h" #include "BLI_math.h" -#include "glew-mx.h" +#include "GPU_matrix.h" // constructor KX_Dome::KX_Dome ( @@ -1685,7 +1685,7 @@ void KX_Dome::DrawEnvMap(void) glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - gluLookAt(0.0f,0.0f,1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f); + gpuLookAt(0.0f,0.0f,1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f); glPolygonMode(GL_FRONT, GL_FILL); glShadeModel(GL_SMOOTH); @@ -1830,7 +1830,7 @@ void KX_Dome::DrawDomeFisheye(void) glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - gluLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f); + gpuLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f); if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME) glPolygonMode(GL_FRONT, GL_LINE); @@ -1913,7 +1913,7 @@ void KX_Dome::DrawPanorama(void) glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - gluLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f); + gpuLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f); if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME) glPolygonMode(GL_FRONT, GL_LINE); @@ -1981,7 +1981,7 @@ void KX_Dome::DrawDomeWarped(void) glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - gluLookAt(0.0f, 0.0f, 1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f); + gpuLookAt(0.0f, 0.0f, 1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f); if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME) glPolygonMode(GL_FRONT, GL_LINE); |