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authorCampbell Barton <ideasman42@gmail.com>2009-02-26 12:04:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-26 12:04:06 +0300
commitc785532becca59aa2d1b3ae67784b7ac2b733ec2 (patch)
tree307355d1dec68595375840ec9546f1e9c8c7a535 /source/gameengine/Ketsji/KX_GameObject.cpp
parent936a6eeda87bfd36ada735e5edac06f161a5de25 (diff)
Py BGE API
Python dir(ob) for game types now includes attributes names, * Use "__dict__" rather then "__methods__" attribute to be Python 3.0 compatible * Added _getattr_dict() for getting the method and attribute names from a PyObject, rather then building it in the macro. * Added place holder *::Attribute array, needed for the _getattr_up macro.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 9c6bd2edf0e..95df9d51a26 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1033,6 +1033,9 @@ PyMethodDef KX_GameObject::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_GameObject::Attributes[] = {
+ { NULL } //Sentinel
+};
/*