diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-29 05:53:17 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-29 05:53:17 +0400 |
commit | d122f24c1af429dd59a0051db01650fd2b1abbba (patch) | |
tree | d81cf34654d6eb2910e1d7ca338e90060b034624 /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | de3c95a09c9eb82b04da4345c98eb53030342af8 (diff) |
BGE Animations: Fixing a bug with priority and non continuous animations.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 152efed7a4b..35fe956b0e8 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -360,7 +360,7 @@ BL_ActionManager* KX_GameObject::GetActionManager() return m_actionManager; } -void KX_GameObject::PlayAction(const char* name, +bool KX_GameObject::PlayAction(const char* name, float start, float end, short layer, @@ -371,7 +371,7 @@ void KX_GameObject::PlayAction(const char* name, short ipo_flags, float playback_speed) { - GetActionManager()->PlayAction(name, start, end, layer, priority, blendin, play_mode, blend_mode, ipo_flags, playback_speed); + return GetActionManager()->PlayAction(name, start, end, layer, priority, blendin, play_mode, blend_mode, ipo_flags, playback_speed); } void KX_GameObject::StopAction(short layer) |