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authorMitchell Stokes <mogurijin@gmail.com>2011-07-06 02:33:01 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-07-06 02:33:01 +0400
commiteb55fd1b179e4586c4e0e6cd0136c6a4f3d7ba27 (patch)
tree603fdb1cf02396294b60c23a74596ad32d4ae3f2 /source/gameengine/Ketsji/KX_GameObject.cpp
parentc1715223b90e1b9df7b954e4c669d6a380b18c37 (diff)
BGE Animations: Fixing a typo: fram -> frame
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 3404cd227f0..7ebc3255860 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -3094,7 +3094,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame,
KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,
"setActionFrame(layer, frame)\n"
- "Set the current fram of the action playing in the supplied layer")
+ "Set the current frame of the action playing in the supplied layer")
{
short layer;
float frame;