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authorCampbell Barton <ideasman42@gmail.com>2013-03-26 11:29:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-26 11:29:01 +0400
commit64d161de87c82094ce8ea63bc69aded59f7f588d (patch)
tree933a100be152419309c2d01e0874f9f3981828d1 /source/gameengine/Ketsji/KX_GameObject.cpp
parentef961319e077fb97cde958fd61845afcc775c67c (diff)
style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index ae5758b8597..98da18dcc68 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -187,7 +187,7 @@ KX_GameObject::~KX_GameObject()
#endif // WITH_PYTHON
}
-KX_GameObject* KX_GameObject::GetClientObject(KX_ClientObjectInfo* info)
+KX_GameObject* KX_GameObject::GetClientObject(KX_ClientObjectInfo *info)
{
if (!info)
return NULL;
@@ -2987,7 +2987,7 @@ KX_PYMETHODDEF_DOC_O(KX_GameObject, getVectTo,
return returnValue;
}
-bool KX_GameObject::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
+bool KX_GameObject::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void * const data)
{
KX_GameObject* hitKXObj = client->m_gameobject;
@@ -3006,7 +3006,7 @@ bool KX_GameObject::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void
/* this function is used to pre-filter the object before casting the ray on them.
* This is useful for "X-Ray" option when we want to see "through" unwanted object.
*/
-bool KX_GameObject::NeedRayCast(KX_ClientObjectInfo* client)
+bool KX_GameObject::NeedRayCast(KX_ClientObjectInfo *client)
{
KX_GameObject* hitKXObj = client->m_gameobject;