diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-02-13 08:45:32 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-02-13 08:45:32 +0300 |
commit | e4790aef46f7ca0b4ab01c34f043be9e7b1fa7f1 (patch) | |
tree | 0d83145e454cc7b5947ec657dbd9e415aac9d809 /source/gameengine/Ketsji/KX_GameObject.cpp | |
parent | 6c325d74f534d259820c2b2d94d5b73b3acf0a35 (diff) |
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip
patch by Charlie Carley (snailrose @ elysiun.com)
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 42e5d550e57..85fdc51826a 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -449,6 +449,7 @@ KX_GameObject::MarkVisible( } } + void KX_GameObject::addLinearVelocity(const MT_Vector3& lin_vel,bool local) { if (m_pPhysicsController1) @@ -1129,7 +1130,6 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getDistanceTo, return NULL; } - /* --------------------------------------------------------------------- * Some stuff taken from the header * --------------------------------------------------------------------- */ |