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authorMitchell Stokes <mogurijin@gmail.com>2012-12-25 10:20:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-12-25 10:20:50 +0400
commit62b6303735a1bbdb0f978ecf6afc1829d13ebe7b (patch)
treea69e00d21893bb7c64ef0fcf124c94247b3dbace /source/gameengine/Ketsji/KX_Light.h
parentf339c63584526a56e5053dc288ccf557a722a202 (diff)
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.h')
-rw-r--r--source/gameengine/Ketsji/KX_Light.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index 52f076c772a..f88fc7f6a1b 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -64,7 +64,7 @@ public:
struct GPULamp *GetGPULamp();
bool HasShadowBuffer();
int GetShadowLayer();
- void BindShadowBuffer(class RAS_IRasterizer *ras, class KX_Camera *cam, class MT_Transform& camtrans);
+ void BindShadowBuffer(class RAS_IRasterizer *ras, class RAS_ICanvas *canvas, class KX_Camera *cam, class MT_Transform& camtrans);
void UnbindShadowBuffer(class RAS_IRasterizer *ras);
struct Image *GetTextureImage(short texslot);
void Update();