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authorCampbell Barton <ideasman42@gmail.com>2010-03-10 10:41:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-03-10 10:41:16 +0300
commitb9211135ef9911678b776ed202f6ee4d0a73833b (patch)
tree9ddf13528fa12cd4a05f40978f6b2b6123695f6f /source/gameengine/Ketsji/KX_Light.h
parentf137c4535a4bdc11b4d273fb9683ae4d35cd8dfd (diff)
[#21261] Bugfix for dynamically loaded scenes' lights not mixing in multitexture
from Mitchell Stokes (moguri)
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.h')
-rw-r--r--source/gameengine/Ketsji/KX_Light.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index c31f33f26ae..334aed1995d 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -65,6 +65,8 @@ public:
void UnbindShadowBuffer(class RAS_IRasterizer *ras);
void Update();
+ void UpdateScene(class KX_Scene *kxscene) {m_lightobj.m_scene = (void*)kxscene;}
+
virtual int GetGameObjectType() { return OBJ_LIGHT; }
#ifndef DISABLE_PYTHON