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authorMitchell Stokes <mogurijin@gmail.com>2014-03-28 09:32:06 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-03-28 09:32:06 +0400
commitdf9d6737b912b71fb91579b43ea6c7786d88f803 (patch)
tree0466230d0ce29d297888826f623426728243a995 /source/gameengine/Ketsji/KX_LightIpoSGController.h
parent3ec0c73211d6786664a303a7413cae4e67ef6cf5 (diff)
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight implementation.
Diffstat (limited to 'source/gameengine/Ketsji/KX_LightIpoSGController.h')
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h
index c82fe7bcad5..8f5e8ba7187 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h
@@ -37,7 +37,7 @@
#include "KX_IInterpolator.h"
-struct RAS_LightObject;
+struct RAS_ILightObject;
class KX_LightIpoSGController : public SG_Controller
{