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author | Mitchell Stokes <mogurijin@gmail.com> | 2014-03-28 09:32:06 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-03-28 09:32:06 +0400 |
commit | df9d6737b912b71fb91579b43ea6c7786d88f803 (patch) | |
tree | 0466230d0ce29d297888826f623426728243a995 /source/gameengine/Ketsji/KX_LightIpoSGController.h | |
parent | 3ec0c73211d6786664a303a7413cae4e67ef6cf5 (diff) |
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu
calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight
implementation.
Diffstat (limited to 'source/gameengine/Ketsji/KX_LightIpoSGController.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_LightIpoSGController.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h index c82fe7bcad5..8f5e8ba7187 100644 --- a/source/gameengine/Ketsji/KX_LightIpoSGController.h +++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h @@ -37,7 +37,7 @@ #include "KX_IInterpolator.h" -struct RAS_LightObject; +struct RAS_ILightObject; class KX_LightIpoSGController : public SG_Controller { |