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authorErwin Coumans <blender@erwincoumans.com>2006-12-04 07:13:42 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-12-04 07:13:42 +0300
commit2ec5d00da91848ce8c56d383a23a35b76243b956 (patch)
tree293000afd2bfeb82b9633aa285407dcbb58f6fd7 /source/gameengine/Ketsji/KX_MotionState.cpp
parentfc691cdb5e0c23bf36e68a14903d6bc4d0cc5242 (diff)
fixed some motionstate synchronization issues
nearsensor was not synchronized at the start wheels not synchronized properly (one frame delay)
Diffstat (limited to 'source/gameengine/Ketsji/KX_MotionState.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_MotionState.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp
index 14849ef704c..cd01c0466cd 100644
--- a/source/gameengine/Ketsji/KX_MotionState.cpp
+++ b/source/gameengine/Ketsji/KX_MotionState.cpp
@@ -73,7 +73,7 @@ void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float&
void KX_MotionState::setWorldPosition(float posX,float posY,float posZ)
{
m_node->SetLocalPosition(MT_Point3(posX,posY,posZ));
- //m_node->SetWorldPosition(MT_Point3(posX,posY,posZ));
+ m_node->SetWorldPosition(MT_Point3(posX,posY,posZ));
}
void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
@@ -85,7 +85,7 @@ void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float qua
orn[3] = quatReal;
m_node->SetLocalOrientation(orn);
- //m_node->SetWorldOrientation(orn);
+ m_node->SetWorldOrientation(orn);
}