diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-12-03 01:25:47 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-12-03 01:25:47 +0300 |
commit | 438d114f1ac3c8eaa4c1d9d8ffa31271a51c85e6 (patch) | |
tree | 030c8c62a46ed0b3a527eb7cc25e277e303c59f5 /source/gameengine/Ketsji/KX_MotionState.cpp | |
parent | 08ef0d346653bbe746231fdd3c94b5b3313a84a5 (diff) |
- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1
- GEdon't crash when attempting to add constraint on game objects without physics controller
- GEimproved some physics -> graphics synchronization issues
- small experiment with game engine timing to smooth framerate/reduce tearing
Diffstat (limited to 'source/gameengine/Ketsji/KX_MotionState.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_MotionState.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp index 6de9cf3b36e..cd01c0466cd 100644 --- a/source/gameengine/Ketsji/KX_MotionState.cpp +++ b/source/gameengine/Ketsji/KX_MotionState.cpp @@ -73,7 +73,7 @@ void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& void KX_MotionState::setWorldPosition(float posX,float posY,float posZ) { m_node->SetLocalPosition(MT_Point3(posX,posY,posZ)); - + m_node->SetWorldPosition(MT_Point3(posX,posY,posZ)); } void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal) @@ -85,6 +85,8 @@ void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float qua orn[3] = quatReal; m_node->SetLocalOrientation(orn); + m_node->SetWorldOrientation(orn); + } void KX_MotionState::calculateWorldTransformations() |