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authorCampbell Barton <ideasman42@gmail.com>2012-10-29 06:11:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-29 06:11:40 +0400
commit5549904171bd052b2b355e77b3582fd1e4b0a320 (patch)
treea38c4d30bfa126e671c80243a6695ea765b0a278 /source/gameengine/Ketsji/KX_MouseFocusSensor.h
parentdd106b5c7a129e00bebe121c4da8cb90a16d48cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Ketsji/KX_MouseFocusSensor.h')
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index a8376dcb4fb..1f7809831e7 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -151,27 +151,27 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
/**
* (in game world coordinates) the place where the object was hit.
*/
- MT_Point3 m_hitPosition;
+ MT_Point3 m_hitPosition;
/**
* (in game world coordinates) the position to which to shoot the ray.
*/
- MT_Point3 m_prevTargetPoint;
+ MT_Point3 m_prevTargetPoint;
/**
* (in game world coordinates) the position from which to shoot the ray.
*/
- MT_Point3 m_prevSourcePoint;
-
+ MT_Point3 m_prevSourcePoint;
+
/**
* (in game world coordinates) the face normal of the vertex where
* the object was hit. */
- MT_Vector3 m_hitNormal;
+ MT_Vector3 m_hitNormal;
/**
* UV texture coordinate of the hit point if any, (0,0) otherwise
*/
- MT_Vector2 m_hitUV;
+ MT_Vector2 m_hitUV;
/**
* The KX scene that holds the camera. The camera position