diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_PhysicsEngineEnums.h | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PhysicsEngineEnums.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_PhysicsEngineEnums.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h index 9f6bd6d8f0b..9c1267ff34c 100644 --- a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h +++ b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h @@ -34,11 +34,12 @@ enum e_PhysicsEngine { - UseNone=1, - UseSumo, - UseODE, - UseDynamo, - NoSelection + NoSelection = -1, + UseNone = 0, + UseEnji = 1, + UseSumo = 2, + UseDynamo = 3, + UseODE = 4 }; #endif //__KX_PHYSICSENGINEENUMS |