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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PhysicsEngineEnums.h')
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsEngineEnums.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
index 9f6bd6d8f0b..9c1267ff34c 100644
--- a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
+++ b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
@@ -34,11 +34,12 @@
enum e_PhysicsEngine
{
- UseNone=1,
- UseSumo,
- UseODE,
- UseDynamo,
- NoSelection
+ NoSelection = -1,
+ UseNone = 0,
+ UseEnji = 1,
+ UseSumo = 2,
+ UseDynamo = 3,
+ UseODE = 4
};
#endif //__KX_PHYSICSENGINEENUMS