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authorCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
commitddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch)
treea7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/gameengine/Ketsji/KX_PyMath.cpp
parent30fd258a0b407419a369fbb2818c49df6b70968e (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index 85303b143bd..804e8de2ad1 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -86,11 +86,11 @@ bool PyQuatTo(PyObject *pyval, MT_Quaternion &qrot)
return false;
/* annoying!, Blender/Mathutils have the W axis first! */
- MT_Scalar w= qrot[0]; /* from python, this is actually the W */
- qrot[0]= qrot[1];
- qrot[1]= qrot[2];
- qrot[2]= qrot[3];
- qrot[3]= w;
+ MT_Scalar w = qrot[0]; /* from python, this is actually the W */
+ qrot[0] = qrot[1];
+ qrot[1] = qrot[2];
+ qrot[2] = qrot[3];
+ qrot[3] = w;
return true;
}