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authorStefan Werner <stefan.werner@tangent-animation.com>2018-11-23 15:08:15 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-11-23 15:19:53 +0300
commit071f4f4ce0b9520ab0c73d6d68365ad449ca8b80 (patch)
tree9f37bfcac669366b9ad5fb7605f2fbbed9b71b0a /source/gameengine/Ketsji/KX_RadarSensor.cpp
parent0a2b2d59a5897212ba3771503feb6770fb636bc8 (diff)
Cycles: Improved robustness of hair motion blur.motion_curve_fix
In some instances, the number of control vertices of a hair could change mid-frame. Cycles would then be unable to calculate proper motion blur for those hairs. This adds interpolated CVs to fill in for the missing data. While this will not necessarily result in a fully accurate reconstruction of the guide hair, it preserves motion blur instead of disabling it. Reviewers: #cycles, sergey Reviewed By: #cycles, sergey Subscribers: sergey, brecht, #cycles Tags: #cycles Differential Revision: https://developer.blender.org/D3695
Diffstat (limited to 'source/gameengine/Ketsji/KX_RadarSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 4f7a0e33011..6300a6ab0e4 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -38,7 +38,7 @@
#include "DNA_sensor_types.h"
/**
- * RadarSensor constructor. Creates a near-sensor derived class, with a cone collision shape.
+ * RadarSensor constructor. Creates a near-sensor derived class, with a cone collision shape.
*/
KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr,
KX_GameObject* gameobj,
@@ -84,8 +84,8 @@ CValue* KX_RadarSensor::GetReplica()
}
/**
- * Transforms the collision object. A cone is not correctly centered
- * for usage. */
+ * Transforms the collision object. A cone is not correctly centered
+ * for usage. */
void KX_RadarSensor::SynchronizeTransform()
{
// Getting the parent location was commented out. Why?