diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-04-01 07:30:15 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2006-04-01 07:30:15 +0400 |
commit | 36fd42ac85c40861b960b1f896dff972afc75691 (patch) | |
tree | f7c3e52ffa17a022829a4e22d6c67e25f4587f7b /source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h | |
parent | 63bc0b3847366bc21adc7bfcf5f03e223cf4d8f8 (diff) |
more Bullet physics improvements, mainly stability and performance related.
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h index 2a7c27669fa..60adcb27b12 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h @@ -104,6 +104,8 @@ public: GetLastCreatedObject( ) const ; + void InstantAddObject(); + /* 1. setObject */ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetObject); /* 2. setTime */ @@ -118,6 +120,8 @@ public: KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetLinearVelocity); /* 7. getLastCreatedObject */ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLastCreatedObject); + /* 8. instantAddObject*/ + KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,InstantAddObject); }; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */ |