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authorErwin Coumans <blender@erwincoumans.com>2006-04-01 07:30:15 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-01 07:30:15 +0400
commit36fd42ac85c40861b960b1f896dff972afc75691 (patch)
treef7c3e52ffa17a022829a4e22d6c67e25f4587f7b /source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
parent63bc0b3847366bc21adc7bfcf5f03e223cf4d8f8 (diff)
more Bullet physics improvements, mainly stability and performance related.
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index 2a7c27669fa..60adcb27b12 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -104,6 +104,8 @@ public:
GetLastCreatedObject(
) const ;
+ void InstantAddObject();
+
/* 1. setObject */
KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetObject);
/* 2. setTime */
@@ -118,6 +120,8 @@ public:
KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetLinearVelocity);
/* 7. getLastCreatedObject */
KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLastCreatedObject);
+ /* 8. instantAddObject*/
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,InstantAddObject);
}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */