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authorCampbell Barton <ideasman42@gmail.com>2009-02-19 16:42:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-19 16:42:07 +0300
commitcdec2b3d15ab0448e4df70496285ed95681e5972 (patch)
treef6d2d49a28c45d035c0c047c9488d687a75d459b /source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
parentc597863783e1001dca599e6dcbc28048f0ef4ce1 (diff)
BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
index add9c05b000..12118743f0a 100644
--- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
@@ -64,10 +64,7 @@ class KX_SCA_EndObjectActuator : public SCA_IActuator
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject*
- _getattr(
- const STR_String& attr
- );
+ virtual PyObject* _getattr(const char *attr);
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */