diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2014-03-28 09:32:06 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-03-28 09:32:06 +0400 |
commit | df9d6737b912b71fb91579b43ea6c7786d88f803 (patch) | |
tree | 0466230d0ce29d297888826f623426728243a995 /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | 3ec0c73211d6786664a303a7413cae4e67ef6cf5 (diff) |
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu
calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight
implementation.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index b66201f4b47..a9ac13c755f 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -837,7 +837,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level) if ((*git)->GetGameObjectType()==SCA_IObject::OBJ_LIGHT) { KX_LightObject* lightobj = static_cast<KX_LightObject*>(*git); - lightobj->GetLightData()->m_layer = groupobj->GetLayer(); + lightobj->SetLayer(groupobj->GetLayer()); } } @@ -947,7 +947,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject, if ((*git)->GetGameObjectType()==SCA_IObject::OBJ_LIGHT) { KX_LightObject* lightobj = static_cast<KX_LightObject*>(*git); - lightobj->GetLightData()->m_layer = parentobj->GetLayer(); + lightobj->SetLayer(parentobj->GetLayer()); } } |