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authorMitchell Stokes <mogurijin@gmail.com>2014-03-28 09:32:06 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-03-28 09:32:06 +0400
commitdf9d6737b912b71fb91579b43ea6c7786d88f803 (patch)
tree0466230d0ce29d297888826f623426728243a995 /source/gameengine/Ketsji/KX_Scene.cpp
parent3ec0c73211d6786664a303a7413cae4e67ef6cf5 (diff)
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight implementation.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index b66201f4b47..a9ac13c755f 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -837,7 +837,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
if ((*git)->GetGameObjectType()==SCA_IObject::OBJ_LIGHT)
{
KX_LightObject* lightobj = static_cast<KX_LightObject*>(*git);
- lightobj->GetLightData()->m_layer = groupobj->GetLayer();
+ lightobj->SetLayer(groupobj->GetLayer());
}
}
@@ -947,7 +947,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
if ((*git)->GetGameObjectType()==SCA_IObject::OBJ_LIGHT)
{
KX_LightObject* lightobj = static_cast<KX_LightObject*>(*git);
- lightobj->GetLightData()->m_layer = parentobj->GetLayer();
+ lightobj->SetLayer(parentobj->GetLayer());
}
}