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authorCampbell Barton <ideasman42@gmail.com>2009-06-05 23:22:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-05 23:22:23 +0400
commit04ccb0caf847b29542618a903f0e4243270f8c82 (patch)
tree362384466dea4c16176f8df8f17edf7f8c76ffe3 /source/gameengine/Ketsji/KX_Scene.h
parent868f31754cca607d3b3142e645e4f13176f73a70 (diff)
bpy.config.sequenceMemCacheLimit is the only way to set the memcache in background mode and it didnt work.
removed some unused vars from KX_Scene
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.h')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 5191ea9f23f..79d3f7fd828 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -189,11 +189,6 @@ protected:
*/
KX_Camera* m_active_camera;
- /** Desired canvas width set at design time. */
- unsigned int m_canvasDesignWidth;
- /** Desired canvas height set at design time. */
- unsigned int m_canvasDesignHeight;
-
/**
* Another temporary variable outstaying its welcome
* used in AddReplicaObject to map game objects to their