diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_SceneActuator.cpp | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SceneActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SceneActuator.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index 4a1d8c74b77..e07719ea680 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -295,12 +295,9 @@ PyObject* KX_SceneActuator::PySetScene(PyObject* self, return NULL; } - if (m_KetsjiEngine->FindScene(scene_name)) - { - /* Scene switch is done by name. */ - m_nextSceneName = scene_name; - } - + /* Scene switch is done by name. */ + m_nextSceneName = scene_name; + Py_Return; } |