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authorBenoit Bolsee <benoit.bolsee@online.be>2009-01-15 01:33:39 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-01-15 01:33:39 +0300
commit509ca83ef1d10fab4903981714cfab3719280e04 (patch)
tree0b065c5d22bb511a148db43ba260e98195f5c155 /source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
parent00c12e09066c551e3ae8ee6da3cb85fb3bcf90f8 (diff)
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index c842ca1ee14..7631ee05b0b 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -205,6 +205,10 @@ MT_Scalar KX_SumoPhysicsController::GetMass()
return SumoPhysicsController::getMass();
}
+void KX_SumoPhysicsController::SetMass(MT_Scalar newmass)
+{
+}
+
MT_Scalar KX_SumoPhysicsController::GetRadius()
{
return SumoPhysicsController::GetRadius();