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authorMaarten Gribnau <mail@maartengribnau.com>2002-11-05 00:47:37 +0300
committerMaarten Gribnau <mail@maartengribnau.com>2002-11-05 00:47:37 +0300
commitc458cc73102e920e54bc1f997fc8d3f16c9eb34d (patch)
treefc236fdc7b0f2b837c4dc19967d8c581f4a1cf01 /source/gameengine/Ketsji/KX_SumoPhysicsController.h
parentefb2c5f5096b65411b51de6e461f3066c31726ac (diff)
Forgot to remove sumo physics controllers
Maarten (mail@maartengribnau.com)
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h83
1 files changed, 0 insertions, 83 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
deleted file mode 100644
index 523e139fc69..00000000000
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ /dev/null
@@ -1,83 +0,0 @@
-#ifndef __KX_SUMOPHYSICSCONTROLLER_H
-#define __KX_SUMOPHYSICSCONTROLLER_H
-
-#include "PHY_IPhysicsController.h"
-#include "SM_Object.h" // for SM_Callback
-
-/**
- Physics Controller, a special kind of Scene Graph Transformation Controller.
- It get's callbacks from Sumo in case a transformation change took place.
- Each time the scene graph get's updated, the controller get's a chance
- in the 'Update' method to reflect changed.
-*/
-
-#include "SumoPhysicsController.h"
-#include "KX_IPhysicsController.h"
-
-class KX_SumoPhysicsController : public KX_IPhysicsController,
- public SumoPhysicsController
-
-{
-
-
-public:
- KX_SumoPhysicsController(
- class SM_Scene* sumoScene,
- DT_SceneHandle solidscene,
- class SM_Object* sumoObj,
- class PHY_IMotionState* motionstate
- ,bool dyna)
- : SumoPhysicsController(sumoScene,solidscene,sumoObj,motionstate,dyna),
- KX_IPhysicsController(dyna,NULL)
- {
- };
- virtual ~KX_SumoPhysicsController();
-
- void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse);
- virtual void SetObject (SG_IObject* object);
-
-
- void RelativeTranslate(const MT_Vector3& dloc,bool local);
- void RelativeRotate(const MT_Matrix3x3& drot,bool local);
- void ApplyTorque(const MT_Vector3& torque,bool local);
- void ApplyForce(const MT_Vector3& force,bool local);
- MT_Vector3 GetLinearVelocity();
- MT_Vector3 GetVelocity(const MT_Point3& pos);
- void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
- void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
-
- void SuspendDynamics();
- void RestoreDynamics();
- virtual void getOrientation(MT_Quaternion& orn);
- virtual void setOrientation(const MT_Quaternion& orn);
-
- virtual void setPosition(const MT_Point3& pos);
- virtual void setScaling(const MT_Vector3& scaling);
- virtual MT_Scalar GetMass();
- virtual MT_Vector3 getReactionForce();
- virtual void setRigidBody(bool rigid);
-
-
- virtual SG_Controller* GetReplica(class SG_Node* destnode);
-
-
- void SetSumoTransform(bool nondynaonly);
- // todo: remove next line !
- virtual void SetSimulatedTime(double time);
-
- // call from scene graph to update
- virtual bool Update(double time);
-
- void
- SetOption(
- int option,
- int value
- ){
- // intentionally empty
- };
-
-
-};
-
-#endif //__KX_SUMOPHYSICSCONTROLLER_H
-