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authorCampbell Barton <ideasman42@gmail.com>2012-03-04 08:35:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-04 08:35:12 +0400
commitf6ae27daef0e0a27e0c14ef3412161eec229c539 (patch)
tree00001b4c738d9dbba104a49de15d566dfe82b345 /source/gameengine/Ketsji
parent4f2976941fd7284c85e89c1de5038805e62a5c99 (diff)
style cleanup - comment spelling + translate some dutch.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h2
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h2
5 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 1db8641376e..1361a6122ad 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -155,8 +155,8 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
float inp;
short cox = 0, coy = 0, coz = 0;
- /* up varieeren heeft geen zin, is eigenlijk helemaal geen up!
- * zie VecUpMat3old
+ /* up range has no meaning, is not really up!
+ * see: VecUpMat3old
*/
if(axis==0) {
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index da8df24d704..f78ff0081b7 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -175,7 +175,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
/* low-pass filtered time response, if the damp time is unequal to 0. */
/* Having to retrieve location/rotation and setting it afterwards may not */
- /* be efficient enough... Somthing to look at later. */
+ /* be efficient enough... Something to look at later. */
KX_GameObject *obj = (KX_GameObject*) GetParent();
MT_Point3 position = obj->NodeGetWorldPosition();
MT_Point3 newposition;
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 843fba15725..69e7a7cf5a6 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -155,7 +155,7 @@ public:
);
/**
- * Compute an OpenGl compatable 4x4 matrix. Has the
+ * Compute an OpenGl compatible 4x4 matrix. Has the
* side effect of storing the result internally. The
* memory for the matrix remains the property of this class.
*/
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index b754e82046f..1381dcb3607 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -393,7 +393,7 @@ void KX_KetsjiEngine::RenderDome()
}
/**
- * Ketsji Init(), Initializes datastructures and converts data from
+ * Ketsji Init(), Initializes data-structures and converts data from
* Blender into Ketsji native (realtime) format also sets up the
* graphics context
*/
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 1fa981e18f9..e89f1ed83a9 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -176,7 +176,7 @@ protected:
STR_String m_sceneName;
/**
- * stores the worldsettings for a scene
+ * stores the world-settings for a scene
*/
KX_WorldInfo* m_worldinfo;