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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 23:20:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-08 21:00:56 +0300
commit0dfc8d69392a57e0210644428571dd455cb61241 (patch)
treedf3bdd30f3bbae7693a786b1aa6a8ab0b8921805 /source/gameengine/Ketsji
parentb25e4b310f87fc86942acd29fccf1474ea5120df (diff)
OpenGL: split off framebuffer, shader and texture code into separate files.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index b5151615f3b..0f71f8d3bac 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -35,8 +35,8 @@
#include "BL_BlenderShader.h"
#include "BL_Material.h"
-#include "GPU_extensions.h"
#include "GPU_material.h"
+#include "GPU_shader.h"
#include "RAS_BucketManager.h"
#include "RAS_MeshObject.h"