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author | Joshua Leung <aligorith@gmail.com> | 2008-07-23 16:27:08 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-07-23 16:27:08 +0400 |
commit | 8a1dbea3638fb94c57d457c1aa3867d454afb5ef (patch) | |
tree | dd918fb1286f58356f52354fcf86dc9e725cb1ab /source/gameengine/Ketsji | |
parent | ab722cf7b1aa596867cbbcbc0940aec37dfc22bb (diff) |
== Grease Pencil - UI Improvements ==
Based on user feedback, I've made some changes to the Grease Pencil UI (most notably in 'Time Editing' facilities).
* 'Edit Timing' button gone
* Pin button and '<Grease Pencil Data' string gone from Action Editor
* Action Editor in 'Grease Pencil' mode now displays all grease-pencil datablocks for current screen.
* AE: GP-Datablocks are drawn like 'groups', with an expand/collapse button to show/hide layers. Its name shows the type of space it comes from, and shows indicative status info (i.e. for 3d-view, it shows view-angle)
* Added refresh calls for action editor after editing relevant data.
I haven't tested all tools yet, but most should be stable.
Also, I've removed some unnecessary buttons, and added a few tooltips. There's also some experimental code to try to get clearer indication of 'active' layer.
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