Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-07 00:18:42 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-07 00:18:42 +0400
commitcb12337363032e59967b4935e10e8d996f297ca1 (patch)
tree6d73642eaf1c0f8d793e752988dfdbdd4e41d150 /source/gameengine/Network/LoopBackNetwork/SConscript
parent4eb1b5256e0159f747c055e10bd091a40fc834b7 (diff)
Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork/SConscript')
-rw-r--r--source/gameengine/Network/LoopBackNetwork/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript
index af76065cc94..7ca0a64f774 100644
--- a/source/gameengine/Network/LoopBackNetwork/SConscript
+++ b/source/gameengine/Network/LoopBackNetwork/SConscript
@@ -3,6 +3,6 @@ Import ('env')
sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
-incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
+incs = '. #intern/string #intern/container #source/gameengine/Network'
env.BlenderLib ( 'ge_logic_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )