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authorCampbell Barton <ideasman42@gmail.com>2010-10-23 08:05:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-23 08:05:55 +0400
commitc6976e7351e448b8ab82757b9e1a665162b0960c (patch)
treea057c5455a6970bca5a10515f361fdd54320b508 /source/gameengine/Network
parent54b3508444d8ae62f8af9d5b9a9ace6c44f95903 (diff)
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r--source/gameengine/Network/CMakeLists.txt8
-rw-r--r--source/gameengine/Network/LoopBackNetwork/CMakeLists.txt6
2 files changed, 10 insertions, 4 deletions
diff --git a/source/gameengine/Network/CMakeLists.txt b/source/gameengine/Network/CMakeLists.txt
index 795e63b47c3..3dde84d29c1 100644
--- a/source/gameengine/Network/CMakeLists.txt
+++ b/source/gameengine/Network/CMakeLists.txt
@@ -24,8 +24,6 @@
#
# ***** END GPL LICENSE BLOCK *****
-FILE(GLOB SRC *.cpp)
-
SET(INC
.
../../../source/kernel/gen_system
@@ -33,4 +31,10 @@ SET(INC
../../../intern/moto/include
)
+SET(SRC
+ NG_NetworkMessage.cpp
+ NG_NetworkObject.cpp
+ NG_NetworkScene.cpp
+)
+
BLENDERLIB(bf_ngnetwork "${SRC}" "${INC}")
diff --git a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
index e7c34f5a2a0..eae2971ce6a 100644
--- a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
+++ b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
@@ -24,8 +24,6 @@
#
# ***** END GPL LICENSE BLOCK *****
-SET(SRC NG_LoopBackNetworkDeviceInterface.cpp)
-
SET(INC
.
../../../../source/kernel/gen_system
@@ -33,4 +31,8 @@ SET(INC
../../../../source/gameengine/Network
)
+SET(SRC
+ NG_LoopBackNetworkDeviceInterface.cpp
+)
+
BLENDERLIB(bf_loopbacknetwork "${SRC}" "${INC}")