diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-20 14:41:08 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-20 14:41:08 +0400 |
commit | 75410037fd0d5ec81ef24c70789b9a684ca86f3f (patch) | |
tree | 2dd932c031fcfb729688e28b701f843cd5487593 /source/gameengine/Network | |
parent | ef9357365c057e88d79c0701604cb2175d030520 (diff) |
- correct some spelling errors.
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r-- | source/gameengine/Network/NG_NetworkScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp index 355ebe5c475..976ce0d367e 100644 --- a/source/gameengine/Network/NG_NetworkScene.cpp +++ b/source/gameengine/Network/NG_NetworkScene.cpp @@ -187,7 +187,7 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages( if (!notfound) notfound = (subject.IsEmpty() ? notfound : m_messagesBySubject[subject] == NULL); if (notfound) { - // it's definately NOT in the scene, so stop looking + // it's definitely NOT in the scene, so stop looking } else { // narrow phase // possibly it's there, but maybe not (false hit) if (to.IsEmpty()) { |