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authorCampbell Barton <ideasman42@gmail.com>2010-07-20 14:41:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-20 14:41:08 +0400
commit75410037fd0d5ec81ef24c70789b9a684ca86f3f (patch)
tree2dd932c031fcfb729688e28b701f843cd5487593 /source/gameengine/Network
parentef9357365c057e88d79c0701604cb2175d030520 (diff)
- correct some spelling errors.
- remove FreeCamera struct (wasnt used) - remove world color alpha values (not used anywhre).
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r--source/gameengine/Network/NG_NetworkScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp
index 355ebe5c475..976ce0d367e 100644
--- a/source/gameengine/Network/NG_NetworkScene.cpp
+++ b/source/gameengine/Network/NG_NetworkScene.cpp
@@ -187,7 +187,7 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages(
if (!notfound)
notfound = (subject.IsEmpty() ? notfound : m_messagesBySubject[subject] == NULL);
if (notfound) {
- // it's definately NOT in the scene, so stop looking
+ // it's definitely NOT in the scene, so stop looking
} else { // narrow phase
// possibly it's there, but maybe not (false hit)
if (to.IsEmpty()) {