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author | Campbell Barton <ideasman42@gmail.com> | 2014-11-21 16:14:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-11-21 16:16:35 +0300 |
commit | 46e2d5ee41751542ea54177bb268ac957527867b (patch) | |
tree | 514a5d4acfdc94e86e3edccdcc208d955d60387c /source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | |
parent | 9124ecb16b220d3222214859ec4b1d67e6313bcc (diff) |
Cleanup: typo
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 72c3b13e301..6b73f330c61 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -2265,7 +2265,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA /* transverts are only used for deformed RAS_Meshes, the RAS_TexVert data * is too hard to get at, see below for details */ float (*transverts)[3] = NULL; - int transverts_tot= 0; /* with deformed meshes - should always be greater then the max orginal index, or we get crashes */ + int transverts_tot= 0; /* with deformed meshes - should always be greater than the max orginal index, or we get crashes */ if (deformer) { /* map locations from the deformed array |