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authorNicholas Bishop <nicholasbishop@gmail.com>2008-08-14 05:36:55 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2008-08-14 05:36:55 +0400
commit860975969364667a262a7d7ca7de20c31e746154 (patch)
tree77d62c9363e18a3c8347619cdaaca6df832fc0fe /source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
parente0c83d03ba3200c704d82fb1ae175914ef514f44 (diff)
parentd2750f7bda1e5e4e43df330ab49e677105e00d4f (diff)
Merge with r16081
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 5c70b071661..b872fae6138 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -42,7 +42,8 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
{
m_collisionDelay = 0;
m_newClientInfo = 0;
-
+ m_registerCount = 0;
+
m_MotionState = ci.m_MotionState;
m_bulletMotionState = 0;
@@ -217,7 +218,7 @@ void CcdPhysicsController::WriteDynamicsToMotionState()
void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)
{
m_MotionState = motionstate;
-
+ m_registerCount = 0;
m_body = 0;