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AgeCommit message (Expand)Author
2009-01-05Resynch gameengineNicholas Bishop
2008-08-05BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate...Benoit Bolsee
2008-07-21BGE patch: Optimization of bullet adaptation layer - part 1.Benoit Bolsee
2008-05-01Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the...Benoit Bolsee
2008-04-24Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure...Benoit Bolsee
2008-03-11BGE crash when using angV & linV actuator on static objectsBenoit Bolsee
2008-03-01Radar/Near sensor performance problem fixedBenoit Bolsee
2007-06-23bugfix: adding static objects will 'replace' previously added static object i...Erwin Coumans
2007-01-05fix, static objects were not dynamically added at the right position.Erwin Coumans
2006-12-27-fixes in player: draw physics debugging, only render frames when actually up...Erwin Coumans
2006-12-25fixing some issues: force needs to wake up objects, property sensor issue, is...Erwin Coumans
2006-12-04fixed some motionstate synchronization issuesErwin Coumans
2006-12-01- enabled compound collision objects, requires 'clear parent inverse'Erwin Coumans
2006-11-23pass right friction/restitution/damping values to btRigidBodyErwin Coumans
2006-11-21more Bullet 2.x upgrading. fair amount of functionality is now restored, not ...Erwin Coumans
2006-11-21Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.xErwin Coumans
2006-08-28upgraded Bullet rigidbody physics to latest version 1.9Erwin Coumans
2006-06-19bugfix/workaround for problem with hard-coded collision margins being too large.Erwin Coumans
2006-05-23-added basic support for GameActuator 'load game', relative paths were broken...Erwin Coumans
2006-05-11- Added support for kinematic objects (interaction between rigidbodies), deri...Erwin Coumans
2006-04-28- fixed Bullet noResponse/ghost modeErwin Coumans
2006-04-26fixed several internal Bullet rigidbody dynamics bugs:Erwin Coumans
2006-04-17Bullet physics: fixed some accuracy problem (square length should be compared...Erwin Coumans
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-14enabled ipo in combination with physics (no friction effect from kinematic to...Erwin Coumans
2006-02-22added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee...Erwin Coumans
2006-02-21Reorganized Bullet physics files, added preliminary vehicle simulation files ...Erwin Coumans
2006-01-06fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensorErwin Coumans
2006-01-01Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simul...Erwin Coumans
2006-01-01more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,...Erwin Coumans
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans
2005-11-11fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'lo...Erwin Coumans
2005-08-17some more fixes in the raycast/mouse overErwin Coumans
2005-08-13these files missed the cvs commt yesterday, this should fix compilation problemsErwin Coumans
2005-08-08some more work on bullet raycastErwin Coumans
2005-08-06fixed sphere shape, added non-uniform scaling (making it an ellipsoid)Erwin Coumans
2005-08-05fixed the mouse-over sensor,Erwin Coumans
2005-08-04improved deactivation, exposed more tweakable parameters to python,Erwin Coumans
2005-08-03moved some hardcoded constants into tweaking tresholdsErwin Coumans
2005-07-29added physics-debuggingErwin Coumans
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
2005-07-16added Bullet physics binding filesErwin Coumans