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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-08 15:34:50 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-08 15:34:50 +0400
commit5398f1ba77d25ff27a4e8275a1453e7ddb2f2f0d (patch)
tree7407e63eceef245cc430c344a1f1a7e543a68667 /source/gameengine/Physics/Sumo/Fuzzics/include
parentfc080d30d6134becd0792e2236e33ff98e5b7e9b (diff)
Added resolveCombinedVelocities()
Fixed drot actuator. The rotation matrix was being mutilated by passing a float[9] instead of float[12].
Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics/include')
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
index aec4a410e1f..de9d2e20044 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
@@ -267,7 +267,7 @@ private:
actualAngVelocity(
) const ;
- bool dynamicCollision(const MT_Point3 &local2,
+ void dynamicCollision(const MT_Point3 &local2,
const MT_Vector3 &normal,
MT_Scalar dist,
const MT_Vector3 &rel_vel,