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authorErwin Coumans <blender@erwincoumans.com>2006-01-30 23:33:59 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-30 23:33:59 +0300
commit18857a6225fba4b2b0d662b904cf04625a56e088 (patch)
tree2b6efca751351db9d2c32847395d3dbba3db56cc /source/gameengine/Physics/Sumo
parent8e9222ec217ab98980ffd75cd14387a062b46c9a (diff)
prepared physics/game engine infrastructure for vehicle support.
fixed a python related bug with physics contraints fixed some line-ending problem with blenderbuttons.c makefile/scons/projectfiles need to add source/gameengine/Ketsji/KX_VehicleWrapper.cpp
Diffstat (limited to 'source/gameengine/Physics/Sumo')
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index e1641407166..886bc8bb5fd 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -67,6 +67,13 @@ public:
float axisX,float axisY,float axisZ);
virtual void removeConstraint(int constraintid);
+
+ //complex constraint for vehicles
+ virtual PHY_IVehicle* getVehicleConstraint(int constraintId)
+ {
+ return 0;
+ }
+
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);